Cyborg Ecologies
Article
2024
In Focus: CGI / Digital Art - Visual Artists’ News Sheet
“ Traditionally, my creative process involved
collaboration with actors and non-actors, drawing on methods from filmmaking and theater that were collectively devised. However, the constraints imposed by the COVID-19 lockdown forced a shift in my practice. Unable to engage in physical collaborations, I turned to 3D software to simulate my production model. This transition led me to explore artificial intelligence, virtual reality, motion capture, and digital avatars—emerging technologies that offered new dimensions for my work ...”
Comissioned by Visual Artist Ireland
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“ Traditionally, my creative process involved
collaboration with actors and non-actors, drawing on methods from filmmaking and theater that were collectively devised. However, the constraints imposed by the COVID-19 lockdown forced a shift in my practice. Unable to engage in physical collaborations, I turned to 3D software to simulate my production model. This transition led me to explore artificial intelligence, virtual reality, motion capture, and digital avatars—emerging technologies that offered new dimensions for my work ...”
Comissioned by Visual Artist Ireland
Read Full Article
Print Version .pdf